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Credits
Author:
R. Sean Borgstrom
Additional Material:
Mark Arsenault, Bob Green-
wade and Patrick Sweeney
San Angelo Original Concept:
Mark Arsenault
Cover Art:
Greg Smith
Cover Coloring:
Albert Deschesne
Cover Design:
Mark Arsenault
Interior Illustration:
ArtToday
Coloring and Digital Enhancements:
Mark Arse-
nault
Editor:
Mark Arsenault
Continuity Editor:
Patrick Sweeney
Project Art Coordinator:
Mark Arsenault
Graphic Design Concept:
Philip J. Reed, Jr.
Layout:
Mark Arsenault
Acknowledgments
Special thanks to:
Dedications:
To Mike Melkanoff & John Chernia-
vsky
Additional thanks to:
Dave Mattingly and the
members of the Haymaker! and SACoH mailing
lists.
Copyright 2000 by Gold Rush Games. All rights reserved under International Copyright Convention. Denizens of
San Angelo, San Angelo: City of Heroes, the Justice Foundation and all characters and their likenesses are trademarks
owned by and/or copyright by Gold Rush Games.
Hero System, Champions and Hero Games are registered trademarks of Hero Games (www.herogames.com). Used
under license; all rights reserved. All situations, incidents and persons portrayed within are ctional and any similarity
without satiric intent to individuals living or dead is strictly coincidental.
Published and distributed by Gold Rush Games, PO Box 2531, Elk Grove, CA 95759-2531; (916) 684-9443
(Tel/Fax); GoldRushG@aol.com. Visit our web site at www.goldrushgames.com. And visit the ofcial San Angelo
web site at www.sacoh.com!
First Printing Stock # H302 ISBN 1-890305-14-6
1
TABLE OF CONTENTS
Table of Contents
INTRODUCTION .......................................................3
How To Use This Book.............................................
3
If You Have Played Champions Before .....................4
In a New Campaign....................................................4
In an Existing Campaign............................................4
In Other Genres..........................................................4
The Development Industry .......................................32
Pierre Duval, Architect.............................................32
Aristeides Pappagianis, Construction Magnate........33
The Martial World.....................................................35
Alexa Wilder, Karate Sensei.....................................35
The Medical World....................................................36
Dr. Anton Megalo, Mad Scientist.............................36
Dr. Philadelphia Ryan, Physician.............................40
The Political World....................................................42
Manuel Garcia, US Representative (Dem)...............42
The Professional World.............................................42
Abel Giantino, “Dean” of the PI Scene....................43
Dallas Jackson, Bounty Hunter................................44
Daniel Kearney, Head of Security Concepts Inc......45
Carl Mann, Banker...................................................46
The Legal Scene..........................................................47
Anders Drake, Attorney............................................47
J. Prescott Marr, Attorney.........................................48
The Scientic World ..................................................49
Peter Kaminov, Owner of Helix Technologies.........49
The Social Scene.........................................................51
Madison Kincaid, Hacker.........................................51
The Street Scene.........................................................51
“Keychain” Boland, Transient..................................52
Father Joe Feltenberger, Shelter Manager................53
Christopher Jarrett, Runaway...................................54
The Wealthy Scene.....................................................56
Julia Shandeigh, Chef at the Skyline Club...............56
GOVERNMENT..........................................................7
City Government......................................................
7
Gene Chandler, City Manager....................................7
Tony Harlow, Mayor’s Aid.........................................8
County Government ....................................................8
Jeffrey Daley, County Supervisor ..............................9
Dr. George Kassis, Chief Medical Examiner...........11
State and Federal Government.................................12
David Robert Paxton, Lieutenant Governor.............12
PUBLIC SAFETY......................................................13
San Angelo Police Department .................................13
Seargeant Gary Chen, Mounted Detail.....................13
Ofcer Natalie Kelley, Mounted Detail ...................14
Ofcer Laurence Montley, K-9 Detail ....................14
Zeus (K-9)................................................................15
San Angelo Sheriff’s Department.............................16
Deputy Todd Vela, Boat Detail.................................16
Deputy Gail Navarette, Court Security....................17
Deputy Chuck Matranga, Transportation.................18
Deputy Ian Robinson, Corrections...........................19
San Angelo Fire Department.....................................20
Brian Sakamoto, Fireghter.....................................20
Stephen Cervantez, Paramedic.................................21
MEDIA, ENTERTAINMENT & THE ARTS
.........
57
The Media...................................................................57
Peter Fletcher, Newspaper Publisher........................57
Thaddeus Long, Sports Mogul.................................58
The Fine Arts and Museums.....................................58
Damianos Dimitrakos, Set Designer........................58
Melissa Lewis, Costume Designer...........................59
Emily Plume, Assistant Designer ............................60
Otis Tanner, Theater Owner .....................................61
LIFE IN SAN ANGELO............................................22
The Academic World .................................................22
Brother Francis Carmody, Principal.........................22
Carolyn Hillman, UC San Angelo Instructor...........23
“Fred,” Talking Computer........................................24
Cassidy Morgan, Student .........................................24
April Revette, Physicist............................................25
The Commercial Scene..............................................27
Deke Benning, Owner of G.I. Surplus.....................27
The Corporate World................................................28
Pepper Coyle, CMO of Eclipse Ind..........................28
Averell Pendleton, Head of Avalon Enterprises.......30
SAN ANGELO UNDERWORLD.............................62
Overview.....................................................................62
Charlie “Praetor” Fargo, Centurians President.....62
2
INTRODUCTION
Introduction
San Angelo Clarion
Friday Edition
Opinion / Editorial
by Karolina Timpe
Supers often think they stand apart—
separate from us. They
know
so-called
“normal”people, of course. Mr. Chang,
the shopkeeper across the street. Mr.
Grifn, the receptionist they pass on
their way to work. Ms. Long, their
attorney. Mrs. Sanders, the woman who
brought them into the world. Jimmy, the
kid who hangs out in the playground by
their house.
Many of them also know that, at any
time, they could kill Mr. Chang, the
shopkeeper across the street. Mr. Grif-
n, the receptionist....
Even those without lethal talents, who
never worry that they’ll point their nger and
somebody’s life will go out, know they have
something we will never have.
So they think they stand apart. Except...
There are six hundred thousand people in
the United States digging oil, coal and other
things out of the Earth so they can live their
lives.
There are six million people in the United
States building structures they can live those
lives in.
There are eighteen million people in the
United States making furniture, tools, com-
puters, utensils, paper, cars, planes, sen-
sory instruments, food, clothing, pencils,
pens, and coffee pots so those lives can
be lived in comfort.
There are one hundred million people
in the United States running public and
private transportation, communications
and data networks, utilities of various
sorts, sanitation, retail stores, hospitals,
amusement parks....
Supers have no idea what it’s like to
stand apart from the normals. None of us
do. That’s what makes the world worth
living in.
Heroes in the
San Angelo
setting live in two worlds.
Many adventures focus on the world of the paranormal,
peppered with strange villains, bizarre catastrophes, and
titanic battles. Others, however, take place in the somewhat
more complicated world of the normal. That world has
career pressures and office camaraderie, traffic tickets
and jury duty, inuenza and cancer, taxis and airplanes,
tennis and basketball, computers and televisions, books
and newspapers, music, dancing, and the wholly natural
stars. It has friendship. It has love. It has prejudice and
hate. It looks a lot like our world might—if things got just
a bit more exciting. The two worlds of San Angelo interact,
and some great stories can come from that combination.
The bank can threaten to foreclose on the hero base. An
ordinary crime boss can stumble onto the power of the ages.
A key business presentation and a villainous assault on San
Angelo can take place on the very same day.
This book deals with the so-called normal side of San
Angelo. The people you will meet inside can easily get
involved with the heroes’ lives. Many can offer meaningful
help or opposition. First and foremost, however, they
are people—normal humans with human lives. They get
involved with supers because they live in a super-touched
world. They are the
Denizens of San Angelo
.
Don’t expect them to be heroic, although some are. Don’t
expect them to have strange and exceptional abilities,
although a few do. You can safely expect them to be
extraordinary, though. It’s part of the denition. They’re
human.
How to Use This
Book
Denizens of San Angelo
takes an in-depth look at some of
the key individuals in the San Angelo setting. This includes
movers and shakers whose actions will affect the PCs’
lives and also representative individuals from important
professions. Most of these individuals are mentioned in
passing in
San Angelo: City of Heroes
. This is the rst
time that any of these characters have been explored in
detail.
Each San Angelino described herein has a few hooks for
GMs to attach stories to. Each has a personality and game
statistics, and each description includes a solid depiction
of the character’s life. Players can work these characters
into their PC’s background, as with other normal and super
individuals in the San Angelo setting.
Each Denizen of San Angelo is complete in him or herself,
so you do not have to introduce these characters all at
once. Bring them in when it seems logical to involve them.
Browse through them for story and contact ideas. Keep in
mind that they are out there, living their lives in San Angelo,
and see what effects their actions have.
“I looke
d at the
yard and
said, ‘G
osh, it’d
be handy
to
be a sup
er right n
ow. I cou
ld do it
in, like, 1
0 second
s. I
couldn
’t help bu
t laugh.
Then I to
ok out m
y rake a
nd did it
anyw
ay.”
3
Introduction
If You Have
Played
Champions
Before
San Angelo: City of Heroes
is a supplement for
Champi-
ons
and the
Hero System
that
describes a ctional city and world. GMs who use this
city as the basis for their world have less work to do and
can more easily share their understanding of the game
world with the players. Most of the key aspects of the
city, from the structure of the Sheriff’s Department to the
names of the major retail store chains, are described in that
supplement. If you are familiar with the
Hero System
and
you own
San Angelo: City of Heroes
, congratulations! You
can use this supplement to the fullest.
Denizens of San Angelo
further expands on a number of
key or interesting people in the San Angelo setting. For
example, if a player wants her character to be related to an
area politician, she can look at detailed descriptions of US
Representative Manuel Garcia, County Supervisor Jeffrey
Daley, and City Manager Gene Chandler. With luck, one
will fit her needs precisely. Otherwise, with the GM’s
approval, she can always make small alterations to the
stories herein.
If you don’t own
San Angelo: City of Heroes
, this
supplement can still come in handy. Although these NPCs
benet from the richness of the San Angelo setting, you
can easily use them out of context for practically any
roleplaying game set in a modern setting. For example,
Deputy D.A. Roger Feist can be a Deputy D.A. in
any
game
world. If his contacts and context give you trouble—e.g.,
you do not want a “Hardesty & Associates” political
consulting rm in your city—simply change the name or
contact. If a name is foreign to you, it may be mentioned
elsewhere in this book.
Fletcher. Do you want a gruff codger of a father? Take
a look at Deke Benning and Dr. George Kassis. Do you
want to work as a lawyer? Many of your colleagues are
detailed here.
There are no real superheroes in here, so using these
characters as PCs would be difcult. However, many of
these characters would make excellent secret identities.
GMs can even start off novice players with denizens of
San Angelo, have a strange radiation accident happen to
them, and allow the players to discover their characters’
new powers a little at a time.
In an Existing
Campaign
A non-San Angelo game can use any of these characters,
as described above. A San Angelo game already has these
characters in it! If some detail established in your game
contradicts the information here, you can still use the
write-up in this book. First, you can always note down
the new or changed information in the margin. If this
would make the information here useless, you can instead
cannibalize the write-up to form the basis for a new NPC.
In Other
Genres
Although
Denizens of San
Angelo
has been designed for
use with four-color (or, as some
would say, 256-color)
Champi-
ons
, you can adapt it for use in
other campaign genres. Some
helpful thoughts follow.
Dark Champions
It doesn’t take much work to adapt these characters to
your
Dark Champions
game. This book describes many
corrupt and morally degenerate characters, as well as
callous boors and innocents worth ghting for.
You can make characters ‘in between’ these extremes
darker with a simple difference in portrayal. For example,
Mayor’s aide Tony Harlow can easily become a duplicitous
snake in Benjamin Morgan’s employ—you do not have
to change the character sheet or the major events in his
history. Similarly, reghter Mitch Loughlin can become a
self-serving hypocrite who stages acts of heroism, instead
of performing them, to improve his self-condence.
In a New Campaign
In a new
San Angelo
campaign, this information expands
on the options you had before. If you want to create a
UCSA student character, you now have more information
on faculty members Carolyn Hillman and April Revette.
If you want to move in the circles of the wealthy, you
now know more about Aristeides Pappagianis and Peter
4
Introduction
Cyber Hero
Cyber Hero
involves the same transformation as
Dark
Champions
. Characters should become darker and grittier.
The GM should also consider how the hobbies and careers
of these characters change in a
Cyber Hero
future. Chefs
in
Cyber Hero
can do much the same thing they do today
so Chef Julia Shandeigh can remain as is. If machines have
taken over the courtroom, however,
the GM should adjust the
legal and judicial characters
appropriately.
A computer programmed
with a complete understand- ing of the legal code
would make a good judge, but it still needs discretion.
Perhaps the long-dead Judge Blackbridge provided the
“personality” for the judicial computer. District Attorneys
might become irrelevant, but certain lawyers will still try to
put criminals away—such as Eclipse Industries extradition
lawyers. Juliet Price’s new job might be preparing the
formal appeal to transfer a criminal out of the San Angelo
jurisdiction into the Eclipse compound.
In typical
Cyber Hero
, government characters are not
simply corrupt but divided into factions. Most likely, the
immediate area has more than one government, whether
the law agrees or not. Corporations, legendary hackers, and
wealthy humans all make their own rules.
Police and safety personnel probably belong to private
organizations. If you live in the wrong place, Mitch
Loughlin might try to save you from a re—but he won’t
be able to bring a re truck.
Corporate and development characters become more
powerful, but also have more constraints on their behavior.
For example, Pierre Duval probably works for a specic
company and manager, and must justify his actions. He can
also, most likely, have someone killed. Military characters,
though trapped in mazes of red tape, are absolutely
frightening when they do take action.
Other characters should adapt quickly, save when your
particular world changes their profession in a dramatic
way.
signs of poison. He would command a variety of very
minor necromancers and work under the guidance of a
powerful warlock.
In a large fantasy city, educators can retain their
modern role. If the city is small, you can translate them
into the legendary artisans and sorcerers of the area.
They might live as much as two weeks’ ride from the
city proper, but local heroes make a
pilgrimage to them for training.
You can represent corporate individu-
als in historical fantasy as nobility. In a
modern fantasy, their corporation’s product
changes, not the corporation.
Some doctors have medical magic. Others might make
do with bleeding and prayers. In modern fantasy, they can
also have medical technology.
You can rewrite Forgan Air Force Base into a warlord’s
demesne, complete with a small group of organized rebels
or winged monsters. It can also house some of a local
lord’s troops.
A typical politician translates into a courtier. National
politicians represent imperial courtiers and ambassadors
with the necessary transportation magic.
Lawyers can become many things, including—well—law-
yers. You can preserve much of their feel by rewriting them
as minor sorcerers or servants to a magistrate.
Scientists become natural philosophers, sorcerers,
craftsmen, or fools who believe the Earth is round. Have
fun.
The wealthy become rich merchants in a heavily mercan-
tile world. Otherwise, the wealthy become nobility.
Other characters translate readily.
Horror Hero
Adapting the denizens of San Angelo to
Horror Hero
is
simplicity itself. They have no superpowers to explain. A
few have been touched once or twice by occult forces. A
very few (such as April Revette, Dr. Ryan, and Jeremiah
Trent) should become minor occultists, but even these are
well out of their league.
You may wish to chop a few points off of the skills and
characteristics of the more heroic individuals in this book.
Mitch Loughlin, for example, is presented as competent and
dashing. Trimming his characteristics back towards 10 (and
non-physical characteristics towards 8) helps make him
meat when the re demon comes for his soul.
Fantasy Hero
Many kinds of fantasy exist. Most change San Angelo
dramatically. Our general advice may not always apply.
Some ideas, however, follow.
Government characters, translated into
Fantasy Hero
,
either retain their current role (as government ofcials) or
become minions. For example, Dr. George Kassis might
become a natural philosopher who studies corpses for
Modern Hero
San Angelo is a modern American city, so adapting its
5
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