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HIGHLANDER
The Immortals
1
 OPEN GAME LICENSE
OPEN GAME LICENSE Version 1.0a
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2
  Credits
This game supplement requires the use of the
DUNGEONS & DRAGONS®
Player's Handbook, Third
Edition, published by Wizards of the Coast ®.
DUNGEONS & DRAGONS®
and Wizards of the Coast® are Registered Trademarks of Wizards of the
Coast, and are used with Permission.
The official
DUNGEONS & DRAGONS®
web site can be found at the following address.
http://www.wizards.com/dnd/
The official
HIGHLANDER®
web site can be found at the following address.
http://www.highlander-official.com
To understand the campaign and its universe, you will want to see the Highlander movies and the television
series. They are the following.

Highlander: The Directors Cut

Highlander II: The Renegade Version

Highlander III: The Final Dimension

Highlander IV: Endgame

Highlander the Television Series

Highlander the Raven
To understand the game system and it world you will need a copy of the following books.
D&D 3
rd
Edition Player’s Handbook

D&D 3
rd
Edition Dungeon Master Guide

D&D 3
rd
Edition Monster Manual

D&D 3
rd
Edition Player Character Sheets

There are various other books and material on Immortals and D&D. A good review of these other materials
can be very helpful in constructing your campaign world.
Any search engine can help you locate various information on the Highlander universe, as well as the
Dungeons & Dragons game system.
Credits and Legal Information
HIGHLANDER®
are registered trademarks of Rysher Entertainment
DUNGEONS & DRAGONS®,
are registered trademarks of Wizards of the Coast.
This book does not represent a challenge to Wizards of the Coast or Rysher Entertainment held trademarks.
Wizards of the Coast and Rysher Entertainment are not affiliated with this book in any way.
This Netbook may be reproduced for personal use only, and may not be used to generate revenue of any
kind.
The Watchers
If you have any comments or questions, please e-mail the author.
Written by: Kevin Webb
E-mail:
Frodie69@aol.com
Cover Art by: April Dwiggens
E-mail: adwiggins@nc.rr.com
Interior Art by Alex Winston
E-mail:
Stonecrow1@aol.com
or
stonecrow@gloryroad.net
3
   4
have taken the very soul from a land and burn it
in the pits of hell. Congratulations. I believe your
northern empire has brought this southern nation
to its knees. Very impressive work I must say.
Introduction
From the Dawn of time we came.
Moving silently down through the centuries,
living many secret lives.
Struggling to reach the time of the Gathering;
when the few who remain will battle to the last.
No one has ever known we were among you...
until now.
Well it really doesn’t matter much to me
anyway. The works of mortal man is little
concern to Deborah and to myself. It is you
whelp, which we have come for. You see our
souls are infused with an ancient power call the
Quickening. This power gives us the gift of
immortality. Well, that is until someone like
myself comes along and cuts of your head. It’s
nothing personal; it’s just all part of the game.
Oh yes, I almost forgot that you don’t have any
idea what I’m talking about do you. Well then, I
shall give you a little history lesson and if you
can follow what I’m trying to tell you. Well I
might just spare you and let you play in the
game, for a while.
Juan Sanchez Villa-Lobos Ramirez
She likes to watch. She calls it “Ride the
Lighting”, and she gets a weird kick form our
little light show.
Well I guess I should introduce myself, my name
is Kelarus DaGadon and this is my little night
angel “Deborah DaBruah”. I was born in 1105
in Paris France and like you, I am Immortal.
Deborah is also immortal but she is nothing like
you or myself, she is a child of the night.
Immortality is as much of a curse as it is a
blessing. You don’t age anymore, but everyone
and everything you once loved will wither and
die. You are nothing more a pawn in this
“Game”. You will become a hunter and slayer of
men. And in turn you will also become the
hunted. You will never know peace again. You
are always at odds with another Immortal. You
see, in the end there can only be one Immortal
left. Only one of us can win the prize. So you
must kill friend and foe alike. You will have the
blood of the innocent, as well as the guilty, on
your blade. Do you understand? You, and all that
you loved will die today and you will become
something else.
This little war has made the game so much easier
for me. We just follow along the engagements
and eventually find one of our kind. May are
usually like yourself, having just received their
first death, with no idea what you or they are. It
makes for an easy kill. We usually find them
lying in a pool of their own blood and carnage.
Deborah drains away what remains of their life
and then I finish them off with a quick flash of
the blade. And as the Quickening sparks trough
me, Deborah tends to get a bit too close and it
gives her a burn. She seems to like it. I think
sometimes she likes pain too much. I don’t
know, she says that it makes her feel alive again.
So what do wish? Do you want to know the truth
and start a new life that is based on blood and
fire? Where your only true and trusted friend is
the cold steel of your blade. Or maybe, I should
have pity on you and let Deborah finish toying
with her food, and then I will spare you from this
nightmare.
Well, to be honest, I have grown a bit tired of the
easy kills. There is just no thrill in it for me
anymore. Just one quick slice and it’s all over,
but in turn, it does gives Deborah such great
pleasure. You understand don’t you? It’s the
same principle as your army has done here. You
have gone from town to town, taking what you
want and burning all the rest. And after awhile,
the towns and the people all look the same and
you get bored. So you have to think of all new
and exciting ways to kill people and destroy their
property.
Oh I see, you wish to live and learn to play the
game. Well there is much to learn whelp. We can
talk over there, in that lovely church that you and
your troops so easily put to the torch. To think
you actually thought they were hiding something
in here. Well now you know. I think you will do
well with eternal damnation. Just remember the
most important rule.
I have to hand it to your General Sherman, he is
right, war is hell; and he is the devil himself.
This grand carnage you Yanks have left is
unbelievable. Only someone of pure evil could
In the end, there can only be one.
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