[ Pobierz całość w formacie PDF ]
Star Aria
Author:
John Taber
Revision:
1.9
Table of Contents
1
INTRODUCTION
7
1.1
Data Handling
7
1.2
Hero Designer Support
8
1.3
Epic Level
8
1.4
Dangerousness
8
1.5
Personal Plot Versus Party Plot
8
1.6
Serial Versus Episodic
8
1.7
Level Of Society Players Will Have To Deal With
8
1.8
Mood
8
1.9
Flow
9
1.10
Geographic Area
9
1.11
Culture
9
2
HISTORY
9
2.1.1
2000 through 2100
9
2.1.2
2101 through 2200
9
2.1.3
2201 through 2300
10
2.2.1
2300 through 2390
10
2.2.2
2391 through 2402
11
3
PEOPLE
12
3.1
Cicadians (“Clickers”)
12
3.1.2
Physiology
12
3.1.3
Personality
12
3.1.4
Society
12
3.1.5
Quirks
13
3.1.6
Racial Package
13
3.2
Earthlings (“Grounders”)
13
3.2.1
Concept
13
3.2.2
Physiology
13
3.2.3
Personality
13
3.2.4
Society
14
3.2.5
Quirks
14
Star Aria
2
3/30/2006
2.1
Ancient History
9
2.2
Recent News
10
3.1.1
Concept
12
3.2.6
Racial Package
14
3.3.1
Concept
14
3.3.2
Physiology
14
3.3.3
Personality
14
3.3.4
Society
15
3.3.5
Quirks
15
3.3.6
Racial Package
15
3.4
Pakuin (“Weeds”)
16
3.4.1
Concept
16
3.4.2
Physiology
16
3.4.3
Personality
16
3.4.4
Society
16
3.4.5
Quirks
17
3.4.6
Racial Package
17
3.5
Trogillian (“Trogs”)
17
3.5.2
Physiology
17
3.5.3
Personality
17
3.5.4
Society
18
3.5.5
Quirks
18
3.5.6
Racial Package
18
3.6
Va Rulen
19
3.6.1
Concept
19
3.6.2
Physiology
19
3.6.3
Personality
19
3.6.4
Society
20
3.6.5
Quirks
20
3.6.6
Racial Package
20
4
PLACES
20
4.1
The Explored Cosmos
20
4.1.2
Megaverse Map
20
4.2
The Flux Dimension
20
4.2.2
Flux Whirlpools
21
4.2.3
Ramifications Of Flux Travel
21
4.2.4
Game Dynamic
21
4.3
Asteroid Archimedes 2
22
4.3.2
Locale
22
4.3.3
Domed Community
22
4.3.4
Prominent Features
22
5
THINGS
23
Star Aria
3
3/30/2006
3.3
Ichthians
14
3.5.1
Concept
17
4.1.1
Summary
20
4.2.1
Summary
20
4.3.1
G5
22
5.1
Currency
23
5.2
Face Of Emoch (F.O.E.)
24
5.2.2
Object Of The Game
24
5.2.3
Order Of Play
24
5.2.4
Hand Rankings
24
5.3
Terran Confederacy Navy
25
5.3.1
Summary
25
5.3.2
Ranks
25
5.4.1
Summary
25
5.4.2
The Human Psi Community
25
5.4.3
Va Rulen Psionic Rating System
26
5.4.4
Game Dynamic
27
5.4.5
Pushing Psionic Powers
27
5.4.6
Sample Psionic Powers
27
5.5
Slang
28
5.6
Technoism (“Geeks”)
28
5.6.2
Unusual Trait
29
5.6.3
Practice
29
5.6.4
Game Dynamic
29
5.7
Technology
29
5.7.1
Driven By Rules
29
5.7.2
Communications
30
5.7.3
Computers
30
5.7.4
Cybernetics
31
5.7.5
Daily Life
32
5.7.6
Medical
33
5.7.7
Robotics
33
5.7.8
Sensors
33
5.7.9
Star Ships And Space Travel
34
5.7.10
Vehicles
35
5.7.11
Weapons
35
5.8
Terran Confederacy Port Authority (TCPA)
35
5.8.1
TCPA Departments
35
5.8.2
Star Port Ratings
36
5.9
Tourite
36
5.10
Va Rulen Biomechanical Interfaces
36
5.10.1
Summary
37
5.10.2
Game Dynamic
37
6
CAMPAIGN RULE SETTINGS
37
6.1
Bleeding
37
Star Aria
4
3/30/2006
5.2.1
The Deck
24
5.4
Psionics
25
5.6.1
Summary
28
6.2
Characteristic Maximums
37
6.3.1
HTH Or Muscle Powered Ranged Attacks
37
6.3.2
Ranged Attacks
37
6.4
Encumbrance
37
6.5
Fumbles
37
6.6
Hit Locations
38
6.7
Hit Location Penalties If Stunned
38
6.8
Knockdown Not Knockback
38
6.9
Impairing, and Disabling Wounds
38
6.10
Misfire/Overheat, Jamming, and Runaway
38
6.11
Pushing
38
6.12
Vehicle Combat
38
6.12.1
Combat Pilot
38
6.12.2
Going Below A Zero DCV
38
6.12.3
Range Adjustments
39
6.12.4
Vehicles Have Speed 12
39
7
CHARACTER CREATION INFORMATION
39
7.1
Good Intentions
39
7.2
Reason For Coming To Archimedes 2
39
7.3
No Stepping On Toes
39
7.4
GM Character Review Guidelines
40
7.4.1
Dominates Play By Doing To Much Solo Stuff
40
7.4.2
Unbalanced In Any Given Area
40
7.4.3
Unplayable In The Setting
40
7.5
Points
40
7.6
Everyman Skills
40
7.7
Racial Package Deals
41
7.8
Environmental Package Deals
41
7.8.2
Light Worlder
41
7.8.3
Size
41
7.8.4
Space Born (“Spacer”)
42
7.9
Job Package Deals
42
Star Aria
5
3/30/2006
6.3
Critical Hits
37
7.8.1
Heavy Worlder
41
[ Pobierz całość w formacie PDF ]
zanotowane.pl doc.pisz.pl pdf.pisz.pl audipoznan.keep.pl
Star Aria
Author:
John Taber
Revision:
1.9
Table of Contents
1
INTRODUCTION
7
1.1
Data Handling
7
1.2
Hero Designer Support
8
1.3
Epic Level
8
1.4
Dangerousness
8
1.5
Personal Plot Versus Party Plot
8
1.6
Serial Versus Episodic
8
1.7
Level Of Society Players Will Have To Deal With
8
1.8
Mood
8
1.9
Flow
9
1.10
Geographic Area
9
1.11
Culture
9
2
HISTORY
9
2.1.1
2000 through 2100
9
2.1.2
2101 through 2200
9
2.1.3
2201 through 2300
10
2.2.1
2300 through 2390
10
2.2.2
2391 through 2402
11
3
PEOPLE
12
3.1
Cicadians (“Clickers”)
12
3.1.2
Physiology
12
3.1.3
Personality
12
3.1.4
Society
12
3.1.5
Quirks
13
3.1.6
Racial Package
13
3.2
Earthlings (“Grounders”)
13
3.2.1
Concept
13
3.2.2
Physiology
13
3.2.3
Personality
13
3.2.4
Society
14
3.2.5
Quirks
14
Star Aria
2
3/30/2006
2.1
Ancient History
9
2.2
Recent News
10
3.1.1
Concept
12
3.2.6
Racial Package
14
3.3.1
Concept
14
3.3.2
Physiology
14
3.3.3
Personality
14
3.3.4
Society
15
3.3.5
Quirks
15
3.3.6
Racial Package
15
3.4
Pakuin (“Weeds”)
16
3.4.1
Concept
16
3.4.2
Physiology
16
3.4.3
Personality
16
3.4.4
Society
16
3.4.5
Quirks
17
3.4.6
Racial Package
17
3.5
Trogillian (“Trogs”)
17
3.5.2
Physiology
17
3.5.3
Personality
17
3.5.4
Society
18
3.5.5
Quirks
18
3.5.6
Racial Package
18
3.6
Va Rulen
19
3.6.1
Concept
19
3.6.2
Physiology
19
3.6.3
Personality
19
3.6.4
Society
20
3.6.5
Quirks
20
3.6.6
Racial Package
20
4
PLACES
20
4.1
The Explored Cosmos
20
4.1.2
Megaverse Map
20
4.2
The Flux Dimension
20
4.2.2
Flux Whirlpools
21
4.2.3
Ramifications Of Flux Travel
21
4.2.4
Game Dynamic
21
4.3
Asteroid Archimedes 2
22
4.3.2
Locale
22
4.3.3
Domed Community
22
4.3.4
Prominent Features
22
5
THINGS
23
Star Aria
3
3/30/2006
3.3
Ichthians
14
3.5.1
Concept
17
4.1.1
Summary
20
4.2.1
Summary
20
4.3.1
G5
22
5.1
Currency
23
5.2
Face Of Emoch (F.O.E.)
24
5.2.2
Object Of The Game
24
5.2.3
Order Of Play
24
5.2.4
Hand Rankings
24
5.3
Terran Confederacy Navy
25
5.3.1
Summary
25
5.3.2
Ranks
25
5.4.1
Summary
25
5.4.2
The Human Psi Community
25
5.4.3
Va Rulen Psionic Rating System
26
5.4.4
Game Dynamic
27
5.4.5
Pushing Psionic Powers
27
5.4.6
Sample Psionic Powers
27
5.5
Slang
28
5.6
Technoism (“Geeks”)
28
5.6.2
Unusual Trait
29
5.6.3
Practice
29
5.6.4
Game Dynamic
29
5.7
Technology
29
5.7.1
Driven By Rules
29
5.7.2
Communications
30
5.7.3
Computers
30
5.7.4
Cybernetics
31
5.7.5
Daily Life
32
5.7.6
Medical
33
5.7.7
Robotics
33
5.7.8
Sensors
33
5.7.9
Star Ships And Space Travel
34
5.7.10
Vehicles
35
5.7.11
Weapons
35
5.8
Terran Confederacy Port Authority (TCPA)
35
5.8.1
TCPA Departments
35
5.8.2
Star Port Ratings
36
5.9
Tourite
36
5.10
Va Rulen Biomechanical Interfaces
36
5.10.1
Summary
37
5.10.2
Game Dynamic
37
6
CAMPAIGN RULE SETTINGS
37
6.1
Bleeding
37
Star Aria
4
3/30/2006
5.2.1
The Deck
24
5.4
Psionics
25
5.6.1
Summary
28
6.2
Characteristic Maximums
37
6.3.1
HTH Or Muscle Powered Ranged Attacks
37
6.3.2
Ranged Attacks
37
6.4
Encumbrance
37
6.5
Fumbles
37
6.6
Hit Locations
38
6.7
Hit Location Penalties If Stunned
38
6.8
Knockdown Not Knockback
38
6.9
Impairing, and Disabling Wounds
38
6.10
Misfire/Overheat, Jamming, and Runaway
38
6.11
Pushing
38
6.12
Vehicle Combat
38
6.12.1
Combat Pilot
38
6.12.2
Going Below A Zero DCV
38
6.12.3
Range Adjustments
39
6.12.4
Vehicles Have Speed 12
39
7
CHARACTER CREATION INFORMATION
39
7.1
Good Intentions
39
7.2
Reason For Coming To Archimedes 2
39
7.3
No Stepping On Toes
39
7.4
GM Character Review Guidelines
40
7.4.1
Dominates Play By Doing To Much Solo Stuff
40
7.4.2
Unbalanced In Any Given Area
40
7.4.3
Unplayable In The Setting
40
7.5
Points
40
7.6
Everyman Skills
40
7.7
Racial Package Deals
41
7.8
Environmental Package Deals
41
7.8.2
Light Worlder
41
7.8.3
Size
41
7.8.4
Space Born (“Spacer”)
42
7.9
Job Package Deals
42
Star Aria
5
3/30/2006
6.3
Critical Hits
37
7.8.1
Heavy Worlder
41
[ Pobierz całość w formacie PDF ]